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Wobbly Drums
Stylized 3D drums animation with a 2D handdrawn feel
UnityShadersAnimationBlender
I’m a big fan of the stylized 3D/2D look that has been in vogue recently. I wanted to try my hand at it, so I modelled some 3D drums and applied a rendering pipeline to give them a hand-drawn feel.
The main techniques I employed to achieve this look are
- Outline shader
- Mesh "wobble" shader
- Grain texturing
- Blender grease pencil for the particle effects
- Limited frame rates
- Shape-keys for more organic squash
The outline was the most challenging portion as the typical inverse hull method won't capture internal lines. Often these lines are manually drawn in but I decided to try a different approach:
- Split the mesh into components, each component gets its own outline
- Two render passes for each mesh
- First pass: render the mesh as normal
- Second pass: render the mesh as the solid outline color, expanded by the line thickness in screen space
- Coordinate use of stencil buffer to properly draw outlines
3D reveal
Stick figure sticks