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Turtle Drum

A Sprite Based Chicken conguero

UnityAnimation

This was my first attempt at sprite based animations, inspired by fighting game animation sequences. Each articulation (open, muted, slap) triggers various animation sequences that are coordinated via a custom state machine.

Each animation sequence is split into an "Attack", "Sustain", and "Release" phase. When a sequence is interrupted, the behaviour will change depending on which phase the sequence is currently in allowing for smoother transitions between articulations.

While I'm no animator I enjoyed the process of designing how each articulation should look and feel based on their sound.