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Realtime Procedural IK Drummer
Drummer character controller driven by inverse kinematics and motion planning
UnityIKAnimation
In 2021 I was working on a potential game that featured a drummer character. Rather than using pre-baked animations, I decided to use procedural animation techniques to create a realistic drummer character controller. Through this project I learned a lot about inverse kinematics, rig design, and motion planning.
The main challenge of this project was to create a character controller that could dynamically respond to the player's inputs (i.e. the drum hits). This involved:
- A hand assignment algorithm that would heuristically determine which hand to use for each drum hit
- A motion planning algorithm that would determine the best path for the character's limbs to reach the target drum
- Inserting "ghost limbs" to achieve "smear" effects
- IK solver to control limb rotations
- Spring physics to control drum animations
Smear sticks
3D Onion skinning
Finger drumming
Gameplay